DARKFURIES PUBLISHING
Colonist's Companion

COLONIST'S COMPANION

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Centennia Intro - Part One

10Gine System

Centennia uses the unique 10GINE gaming system. In Centennia, six ten-sided dice are all the dice pools you'll roll!

Description

Centennia is humanity’s first interstellar colonization effort; an undertaking rife with hardship, betrayal, and mystery. Her long voyage has come to an unexpected end, and Centennians now strive to create a new home in a world of undiscovered challenges.

Though it unfolds in the future, Centennia is not rooted solely in science fiction. Technology is often unavailable or not feasible, humanity’s factions rarely work together for their mutual benefit, and the new world presents dangers that threaten the newcomers. All of this provides a broad mix of action, intrigue, and technological genres for your roleplaying experience.

Centennia does not have rules for different types of characters and restrictions are few. It is a skill-based system, and your character can develop any of them. However, while you can learn all the skills, no one can be the best at all of them. You decide what your role is within your group, and there are options available to enhance your choices. Later, if your interests or the group dynamics change, you can evolve your character’s abilities over time and transition into new roles, and your earlier experience is not lost.

At its core, Centennia is a story of hope. There’s conflict, the ever-present struggle to survive, and enormous opportunity for the taking. You can seize your moment and ensure your legacy – unless someone beats you to it. If you prefer to relax and enjoy the world at your own pace, you can do that too.

What Every Centennian Knows

Centennia was a hybrid multi-generational interstellar colony ship; a vision funded not by the governments of earth, but by millions of its inhabitants. Every person’s contribution purchased a chance to be selected as one of her passengers.

Her voyage was calculated at 104 years. Everything changed when Centennia began to lose power. As many of the crew as possible were placed into cryonic sleep. Those who remained awake found they had little control over a ship that seemed barely alive, but they soon discovered that Centennia’s course had changed. When Centennia’s full power finally returned, no human aboard was awake to see it.

As the survivors emerged from their cryonic berths, they found Centennia had entered a solar system. Her memory core was riddled with data loss, and much of the onboard electronics were ruined. But the fourth planet from the sun was clearly habitable, and Centennia’s trajectory would pass quite close to it. The choice was as clear as it was difficult: remain aboard or abandon ship.

Nearly one-third of the colonists were awakened from their cryonic sleep, but only a small fraction of the embryotic pods and specimens could be collected. As Centennia sailed on, less than half of Centennia’s spacecraft were launched. As they departed the mothership, the colonists discovered astronomical data already compiled in their spaceships’ computers. This new system had been surveyed before the first of the colonists was awakened.

Gaia, the new world. An unforeseen home for a fragile and fragmented branch of humanity lost and desperate to survive. The fleet that descended to the new world found zones of earth-like biomes populated with thousands of earth’s flora and animal species. Dense forests dominated the central expanse, while countless animal herds roamed the grasslands and steppes. And far beyond lay unmistakable ruins of a past civilization.